If you are small vendor and your primary focus hasn’t been in designing UIs, entering the field today presents you with too many choices. However, if you’d like to use existing expertise and develop new ones in way that would accommodate broad range of platforms: Web, Mobile, Windows and, ideally, OSX and linux – the choices shrink dramatically.
We have some WPF expertise in house, but due to premature demise of Silverlight it has become a non-transferrable skill. Xamarin seemed like a way forward, but it would fragment our investment into Mobile/Desktop and despite Xamarin’s accomplishments (and they are impressive) it remains a fragile niche and having tried it we decided to keep looking.
Over the past couple of years we at Prolucid have been building up our F# skills developing backend systems and looking at Elm with its beautiful implementation of “model view update” architecture and Fable with its amazing capabilities I realized we may have our way forward.
Building hardware and low-level device software I expect we’ll be dropping into native quite a bit, but doing native in the tools that were designed for it seems like an excellent idea anyway. At the same time we’ll be able to reuse tools, core logic and models across platforms and tiers.
What was lacking is F# implementation of Elm’s dispatch loop, similar to what Redux does, but w/o all the overhead seemingly designed to overcome the language shortcomings. There’s an implementation in fable-virtualdom from Tomas Jansson, but it’s tied at the moment with virtual dom management.
To that end an early build of Elmish is now available on npm. Elmish is a small library that has been designed following Elm’s concepts and terminology and it should work with React, ReactNative, virtualdom and any other DOM/rendering framework.
With exception of F# syntax and explicit
dispatch function being passed around one could follow Elm’s documentation when studying this approach to writing a UI, but hopefully I’ll get some time to write some docs in the next few weeks.
Many thanks to Fable contributors for the help with the ecosystem and for making F# a competitive language to write cross-platform UIs in!